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The Gourdian

About the project

Engine: TGE

Editor: Unity
Language: C++

Time: 7w x 20h

The Gourdian was the fourth project during the Game Assembly. This was an adventure game with a topdown camera view.​​

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My Contributions

During this project I got to work a bit with the level pipeline. We used Unity as our level editor, and I worked some on updating the exporter tool when we needed a new component type to be exported from Unity, such as "Enemy Component", "Destructible Object" etc. 

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I worked on our Common Utilities Library and a premake file for our visual studio project.

I did also work on the level transitions, working on the doors and creating a level stack, being able to go back and forth between rooms.

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I did also work on the destructibles and interactables.

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.
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