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The Gourdian
About the project
Engine: TGE
Editor: Unity
Language: C++
Time: 7w x 20h
The Gourdian was the fourth project during the Game Assembly. This was an adventure game with a topdown camera view.​​
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My Contributions
During this project I got to work a bit with the level pipeline. We used Unity as our level editor, and I worked some on updating the exporter tool when we needed a new component type to be exported from Unity, such as "Enemy Component", "Destructible Object" etc.
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I worked on our Common Utilities Library and a premake file for our visual studio project.
I did also work on the level transitions, working on the doors and creating a level stack, being able to go back and forth between rooms.
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I did also work on the destructibles and interactables.
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