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Amen To Mayhem

About the project

Engine: TGE

Editor: Unity
Language: C++

Time: 11w x 20h

Amen To Mayhem was the third project at The Game Assembly and also the first project made in the            in-house Engine TGE and using C++. The engine didn't have an editor so we used Unity Engine to create levels, and later on export them to .json files with a tool provided by the school. Afterwards we read them and created all of the necessary objects with the correct translations and rotations and such.

 

The game itself was a platformer with both melee and ranged combat. The movement was also quite fluid with dashes , wall jumps and wall sliding.

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My Contributions

My work was mostly on the enemies. I started with a base class that was just an enemy walking back and forth on a platform, and later made subclasses, a ranged enemy and a charging enemy. I worked on all of their attacks and collisions. During the process of creating the enemies I kept asking for feedback if something needed to change, if they were too strong or if they needed to get a buff, working iteratively. 

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I did also work on hazards such as spikes and falling spikes.

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I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.
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